Review by Chris McLarney 7/10 First of all I can’t really compare Ghouls ‘n Ghosts to DMC, cause I’ve never actually played a DMC game, but, what I can say is that Dark Souls must of had heavy influence from GnG in the way that you go throughout areas and fight monsters on your way to the end of the level. I believe that GnG is even a harder game than Dark Souls just because of the fact you could at least save at a bonfire and in GnG the only way I figured out how to get close to beating a level was with save states in an emulator ROM. In Dark Souls you may of had little health, but you can at least save and you can get potions for health, in GnG you get hit twice you die, no questions asked. Another difference of course is the graphics, we were playing a room of GnG on the Super Nintendo Entertainment System and Dark Souls is a 3rd person 3d world game where Gng is a 2d, side scroller and The 3D world with 3rd person view didn't really come out until at least the Nintendo 64, which by the way came out 5 years later then Gng itself. This is all that I can really compare about Dark Souls to GnG seeing how I only got like 30 mins of playtime, but boy ‘oh boy these games are difficult. A second look By Chris Hill Trying to compare this older game would be difficult, if not for this game being the reason for over the top difficulty in a game. This game is such a challenge compared to more modern games except maybe for Dark Souls, the infamous game for gamers as the game in which you’ll rage more often than not. Dark Souls difficulty came from you being weak, and bad at the game, and facing enemies a lot stronger than you. This older game I’m talking about is a game called Super Ghouls ‘n Ghosts. Super Ghouls ‘n Ghosts came from the weirdness of the levels and the fact that you die in two hits. Then you get to play the level from the beginning, yay. Super Ghouls ‘n Ghosts was a Capcom made game released on the Super N.E.S. in 1991. It was the third in the Ghouls ‘n Ghosts series. The game sparked a generation of difficult games following release. People say that this game is the reason Dark Souls exists. For all the masochistic gamers out there, you can give all your thanks to Super Ghouls ‘n Ghosts. Super Ghouls 'n GhostsBy: Brian Castanon Super Ghouls ‘n Ghosts was the precursor of games of the likes of Dark Souls and Devil May Cry. In this game you play as a knight that can get killed in 2 hits, and like all retro games, touching enemies can kill you. You also only get a limited amount of lives till the game resets the whole stage once they're all gone. There are checkpoints spread few-and-far between, so as you can imagine this game is very challenging. Also, as soon as you beat the game you must beat it again to unlock the true ending. Some of the most difficult games in the modern age seem to have drawn some inspiration from this game however. The Dark Souls franchise has been known mostly for it’s difficulty, and became popular due to it. The game also seems to be set during medieval times like Ghosts, but in a different setting obviously. Enemies don’t damage upon touch, and your character has more hit points, but you can die just as easily. In Dark Souls you can save your progression through checkpoints called bonfires, but if you die all enemies and stage are reset, and you return to the last bonfire rested at. Upon death you lose all your in-game currency, souls, and you must return to the last spot to retrieve them. Also, alike Ghost you can beat the game multiple times unlocking new endings, but the game gets even harder after each completion. The Devil May Cry franchise is also known to be difficult as well. Not in the same spectrum as Dark Souls, but difficult the same. Cry is more fast pace than Ghosts, but hit points are limited, and just like Ghosts the stage resets upon death. The enemies are merciless and hard hitting, and getting stuck in sections are common. Getting frustrated in these games are a common theme, but that’s the fun of it. Beating these games grants a feeling of accomplishment, and pride, knowing you’ve beaten a game many have gave up on. 7.5/10 Difficult example of what was to come next
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AuthorThe students of gaming club Archives
May 2018
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