Street Fighter Alpha 2 Review Sheralyn Perkins Street Fighter Alpha 2 came out for the Super Nintendo in November of 1996. Back then, it was heralded as being one of the most mechanically complex games that had ever been released for the system. Nowadays, most people only see it for the nostalgia. After watching my brother obliterate opponent after opponent, I finally got to try my hand. As someone who had never played a Street Fighter game before, I had no clue who I could play as (besides the obvious ones that everyone knows, like Chun-Li, Ryu, etcetera), I picked a female character named Rose. I was demolished in the first round. What a shame. The game’s mechanics are simple enough at a glance, with the controller having a square shape, sporting two trigger buttons, a d-pad, and four colored buttons (X, Y, A, and B). The characters are as follows: Adon, Akuma, Birdie, Charlie Nash, the overpowered Chun-Li, Dan Hibiki, Dhalsim, Gen, Guy, Ken Masters, cool guy M.Bison, Rolento F. Schugerg, Rose, the classic Ryu, Sagat, Sakura Kasugano, Sodom, and Zangief. Per usual, Chun-Li was OP, especially when you utilized the overabundance of kicking moves. Button mashing as Chun-Li is also super effective. Graphics wise, Street Fighter Alpha 2 isn’t anything spectacular. The game was released in late 1996; games like Duke Nukem 3D (r. January 1996) and The Elder Scrolls III: Daggerfall (r. August 1996) came out before the release of Alpha 2 and had arguably higher quality graphics. Another small complaint that I feel should be brought up is that once you’re forced into a corner, there’s virtually no way to get out of it if your opponent is in front of you. That is made even more difficult when you’re being attacked. Other than that, I definitely enjoyed this game for its competitiveness. There’s nothing more satisfying than defeating your best friend, or putting an end to a sibling rivalry years in the making. Alternately, there’s nothing more infuriating as failing spectacularly after running your mouth the entirety of the round. Street Fighter Alpha 2 is a good game to play in your spare time, requiring little effort or commitment on behalf of the player. Looking to pass some time? Pop that sucker in. Hanging with your friends? See how many combos you can pull off on each other.
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Why Rainbow Road is the Greatest Mario Kart Level Ever Made By Evan Perkins Rainbow road is a complex and interesting Mario Kart level that has been mistreated and neglected throughout the ages. Rainbow Road features an in depth storyline, with bottomless pits and rainbow roads. The nuance and complexity of this level can certainly not be overstated. Rainbow Road has subtle hints at an unbelieveable storyline spanning almost the entire mario series. Rainbow Road is extremely balanced, and not a single moment in the entire stage feels unfair or unbalanced. With tight turns and perilous drops, Rainbow Road is certainly a challenge for all but the expert level players of Mario Kart. Mario Kart 64 Review By: Seth Wheeler Gameplay For me the game was extremely difficult to handle for me. Turning was extremely difficult which is bad considering it's a racing game. The tracks consist of several turns too which doesn't make the turning situation any better. The game is pretty fun once you get used to the turning though. Especially if you play with friends. It's even more fun playing with friends that aren't used to the absolute garbage that is the turning. Level Design The Levels in this game are very diverse. Each one is very different from the other. The best level in the game is definitely Rainbow Road which is also the longest level. You unlock it by beating the game. Final Thoughts Although the game is a classic, it still doesn't hold up to today's standards Hard 5-Light 6/10 It's good to pass the time A second Opinion by Breau Kaelin Super Mario Kart 64, released in 1996, is considered by many, through the narrow focus of nostalgia, to be a quintessential racing game within the annals of Nintendo’s oeuvre. Between engaging tournament racing and fury-fueled battles, which can accommodate up to four players, there is a great deal in versatility in the game’s offerings. Furthermore, upon its release, many individuals praised the game’s graphics - the number 64 in Nintendo 64 representative of a squaring of the 8-bit format, but certainly, MarioKart 64 is not for squares. However, twenty years after its release, the question is not: “Is MarioKart for squares?” Rather, it should be: “Should MarioKart be for anyone?” An article on the history of Mario Kart.
http://venturebeat.com/2014/05/28/the-complete-history-of-mario-kart/ Today your assignment is to review Mario Kart 64. |
AuthorThe students of gaming club Archives
May 2018
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