Original Smash Bros. 64 Review By: Brian Castanon Gameplay Upon playing this on the Nintendo 64 I found that the gameplay was stiff due to the limitations of the controller. Without full understanding of the game a new player most likely won’t stand a chance against that of an experienced player. There are a multitude of attacks that can be used depending on how the player performs the attacks. Though the fighting mechanics may not be the best with the stiffness and limitations of the controls at the time, but it was still good enough to be enjoyable. Level Design 9 stages dot the battlefield of Smash. The level design was varied with environmental interactions drastically changing how the match is played. Constantly aiding players with tactical advantages, but also hindering players when the map decides to go against them. Each map has drops in which a player can die and lose a life, but the map influences the battle like Hyrule Castle spawning a tornado that can whip a player out of the map, and Dream Land with the tree’s ability to blow the players off the map. The terrain varies with different elevations and platforms for advantage. In the end the level design was well-thought out. Character Design All characters play differently, and have their own play style as compared to others which grants different experiences with every character. 8/10 Good Classic Game Second Opinion: Super Smash Bros .64 Review By Seth Wheeler Gameplay The controls of this game feel very stiff compared to other fighting games. The layout is very typical of any fighting game really. Although the controls were stiff, it's still a pretty good game to play with your friends. I've only played two matches of the game and i've gotta say, i was having a lot of fun. There were several different variations of attacks you could use on your opponent. You could attack your enemies from any direction. There were eight characters from the start and you can unlock 4 more in the story. Level Design Each level has a different layout than the others. Although the stages are similar, they do vary in size. The stages are also usually equipped with some sort of inhibitor that can harm all of the players on the stage. There are nine different stages, eight at the start and one unlockable stage. The biggest stage in the game is Hyrule Castle from the Legend of Zelda games. The smallest stage in the game is Dream Land from Kirby’s Dream Land. Hard 6 - Light 7 Would play again
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This page is for Mr. C's video game club.
In order to be apart of video game club, the student's are required to write a review of one classic game (for example this week the student's are playing Super Smash Bros. for N64). The best review will be published on this page. Best review for the month will then be picked, and the author will receive an award, along with an announcement on this page. Also other announcements will end up here. Once a month Gaming Club will host tournaments. The winners will be announced on this page. Thanks and happy gaming, Vincent Castellano |
AuthorThe students of gaming club Archives
May 2018
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